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  Rannarsh's men must have decided on the same plan, for the Mouser almost bumped into a scar-faced rogue as soft-footed as himself. At such close range, bow and sling were both useless ― in their normal function. Scarface attempted to jab the barbed arrow he held into the Mouser's eye. The Mouser weaved his body to one side, swung his sling like a whip, and felled the man senseless with a blow from the horn handle. Then he retreated a few paces, thanked the Day of the Cat that there had not been two of them, and took to the trees as being a safer, though slower method of progress. Keeping to the middle heights, he scurried along with the sure-footedness of a rope walker, swinging from branch to branch only when it was necessary, making sure he always had more than one way of retreat open.

  He had completed three-quarters of his circuit when he heard the clash of swords a few trees ahead. He increased his speed and was soon looking down on a sweet little combat. Fafhrd, his back to a great oak, had his broadsword out and was holding off two of Rannarsh's henchmen, who were attacking with their shorter weapons. It was a tight spot and the Northerner realized it. He knew that ancient sagas told of heroes who could best four or more men at swordplay. He also knew that such sagas were lies, providing the hero's opponents were reasonably competent.

  And Rannarsh's men were veterans. They attacked cautiously but incessantly, keeping their swords well in front of them and never slashing wildly. Their breath whistled through their nostrils, but they were grimly confident, knowing the Northerner dared not lunge strongly at one of them because it would lay him wide open to a thrust by the other. Their game was to get one on each side of him and then attack simultaneously.

  Fafhrd's counter was to shift position quickly and attack the nearer one murderously before the other could get back in range. In that way he managed to keep them side by side, where he could hold their blades in check by swift feints and crosswise sweeps. Sweat beaded his face and blood dripped from a scratch on his left thigh. A fearsome grin showed his white teeth, which occasionally parted to let slip a base, primitive insult.

  The Mouser took in the situation at a glance, descended rapidly to a lower bough, and poised himself, aiming a dagger at the back of one of Fafhrd's adversaries. He was, however, standing very close to the thick trunk, and around this trunk darted a horny hand tipped with a short sword. The third henchman had also thought it wise to take to the trees. Fortunately for the Mouser, the man was uncertain of his footing and therefore his thrust, although well aimed, came a shade slow. As it was the little gray-clad man only managed to dodge by dropping off.

  Thereupon he startled his opponent with a modest acrobatic feat. He did not drop to the ground, knowing that would put everyone at the mercy of the man in the tree. Instead, he grabbed hold of the branch on which he had been standing, swung himself smartly up again, and grappled. Steadying themselves now with one hand, now another, they drove for each other's throats, ramming with knees and elbows whenever they got a chance. At the first onset both dagger and sword were dropped, the latter sticking point-down in the ground directly between the two battling henchmen and startling them so that Fafhrd almost got home an attack.

  The Mouser and his man surged and teetered along the branch away from the trunk, inflicting little damage on each other since it was hard to keep balance. Finally they slid off at the same time, but grabbed the branch with their hands. The puffing henchman aimed a vicious kick. The Mouser escaped it by yanking up his body and doubling up his legs. The latter he let fly violently, taking the henchman full in the chest, just where the ribs stop. The unfortunate retainer of Rannarsh fell to the ground, where he had the wind knocked out of him a second time.

  At the same moment one of Fafhrd's opponents tried a trick that might have turned out well. When his companion was pressing the Northerner closely, he snatched for the shortsword sticking in the ground, intending to hurl it underhanded as if it were a javelin. But Fafhrd, whose superior endurance was rapidly giving him an advantage in speed, anticipated the movement and simultaneously made a brilliant counterattack against the other man. There were two thrusts, both lightninglike, the first a feint at the belly, the second a slicing stab that sheared through the throat to the spine. Then he whirled around and, with a quick sweep, knocked both weapons out of the hands of the first man, who looked up in bewilderment and promptly collapsed into a sitting position, panting in utter exhaustion, though with enough breath left to cry, "Mercy!"

  To cap the situation, the Mouser dropped lightly down, as if out of the sky. Fafhrd automatically started to raise his sword, for a backhand swipe. Then he stared at the Mouser for as long a time as it took the man sitting on the ground to give three tremendous gasps. Then he began to laugh, first uncontrollable snickers and later thundering peals. It was a laughter in which the battle-begotten madness, completely sated anger, and relief at escape from death were equally mingled.

  "Oh, by Glaggerk and by Kos!" he roared. "By the Behemoth! Oh, by the Cold Waste and the guts of the Red God! Oh! Oh! Oh!" Again the insane bellowing burst out. "Oh, by the Killer Whale and the Cold Woman and her spawn!" By degrees the laughter died away, choking in his throat. He rubbed his forehead with the palm of his hand and his face became starkly grave. Then he knelt beside the man he had just slain, and straightened his limbs, and closed his eyes, and began to weep in a dignified way that would have seemed ridiculous and hypocritical in anyone but a barbarian.

  Meanwhile the Mouser's reactions were nowhere near as primitive. He felt worried, ironic, and slightly sick. He understood Fafhrd's emotions, but knew that he would not feel the full force of his own for some time yet, and by then they would be deadened and somewhat choked. He peered about anxiously, fearful of an anticlimactic attack that would find his companion helpless. He counted over the tally of their opponents. Yes, the six henchmen were all accounted for. But Rannarsh himself, where was Rannarsh? He fumbled in his pouch to make sure he had not lost his good-luck talismans and amulets. His lips moved rapidly as he murmured two or three prayers and cantrips. But all the while he held his sling ready, and his eyes never once ceased their quick shifting.

  From the middle of a thick clump of bushes he heard a series of agonized gasps, as the man he had felled from the tree began to regain his wind. The henchman whom Fafhrd had disarmed, his face ashy pale from exhaustion rather than fright, was slowly edging back into the forest. The Mouser watched him carelessly, noting the comical way in which the steel cap had slipped down over his forehead and rested against the bridge of his nose. Meanwhile the gasps of the man in the bushes were taking on a less agonized quality. At almost the same instant, the two rose to their feet and stumbled off into the forest.

  The Mouser listened to their blundering retreat. He was sure that there was nothing more to fear from them. They wouldn't come back. And then a little smile stole into his face, for he heard the sounds of a third person joining them in their flight. That would be Rannarsh, thought the Mouser, a man cowardly at heart and incapable of carrying on single-handed. It did not occur to him that the third person might be the man he had stunned with his sling handle.

  Mostly just to be doing something, he followed them leisurely for a couple of bowshots into the forest. Their trail was impossible to miss, being marked by trampled bushes and thorns bearing tatters of cloth. It led in a beeline away from the clearing. Satisfied, he returned, going out of his way to regain the mallet, pick, and pry-bar.

  He found Fafhrd tying a loose bandage around the scratch on his thigh. The Northerner's emotions had run their gamut and he was himself again. The dead man for whom he had been somberly grieving now meant no more to him than food for beetles and birds. Whereas for the Mouser it continued to be a somewhat frightening and sickening object.

  "And now do we proceed with our interrupted business?" the Mouser asked.

  Fafhrd nodded in a matter-of-fact manner and rose to his feet. Together they entered the rocky clearing. It came to them as a surprise how little time the fight had taken. True, the sun had m
oved somewhat higher, but the atmosphere was still that of early morning. The dew had not dried yet. The treasure house of Urgaan of Angarngi stood massive, featureless, grotesquely impressive.

  "The peasant girl predicted the truth without knowing it," said the Mouser with a smile. "We played her game of 'circle-the-clearing and don't-cross-the-magic circle,' didn't we?"

  The treasure house had no fears for him today. He recalled his perturbations of the previous evening, but was unable to understand them. The very idea of a guardian seemed somewhat ridiculous. There were a hundred other ways of explaining the skeleton inside the doorway.

  So this time it was the Mouser who skipped into the treasure house ahead of Fafhrd. The interior was disappointing, being empty of any furnishings and as bare and unornamented as the outside walls. Just a large, low room. To either side square doorways led to the smaller domes, while to the rear a long hallway was dimly apparent, and the beginnings of a stair leading to the upper part of the main dome.

  With only a casual glance at the skull and the broken skeleton, the Mouser made his way toward the stair.

  "Our document," he said to Fafhrd, who was now beside him, "speaks of the treasure as resting just below the keystone of the chief dome. Therefore we must seek in the room or rooms above."

  "True," answered the Northerner, glancing around. "But I wonder, Mouser, just what use this structure served. A man who builds a house solely to hide a treasure is shouting to the world that he has a treasure. Do you think it might have been a temple?"

  The Mouser suddenly shrank back with a sibilant exclamation. Sprawled a little way up the stair was another skeleton, the major bones hanging together in lifelike fashion. The whole upper half of the skull was smashed to bony shards paler than those of a gray pot. "Our hosts are overly ancient and indecently naked," hissed the Mouser, angry with himself for being startled. Then he darted up the stairs to examine the grisly find. His sharp eyes picked out several objects among the bones. A rusty dagger, a tarnished gold ring that looped a knucklebone, a handful of horn buttons, and a slim, green-eaten copper cylinder. The last awakened his curiosity. He picked it up, dislodging hand-bones in the process, so that they fell apart, rattling dryly. He pried off the cap of the cylinder with his dagger point, and shook out a tightly rolled sheet of ancient parchment. This he gingerly unwound. Fafhrd and he scanned the lines of diminutive red lettering by the light from a small window on the landing above.

  Mine is a secret treasure. Orichalcum have I, and crystal, and blood-red amber. Rubies and emeralds that demons would war for, and a diamond as big as the skull of a man. Yet none have seen them save I. I, Urgaan of Angarngi, scorn the flattery and the envy of fools. A fittingly lonely treasure house have I built for my jewels. There, hidden under the keystone, they may dream unperturbed until earth and sky wear away. A day's ride beyond the village of Soreev, in the valley of the two double-humped hills, lies that house, trebly-domed and single-towered. It is empty. Any fool may enter. Let him. I care not.

  “The details differ slightly," murmured the Mouser, "but the phrases have the same ring as in our document."

  "The man must have been mad," asserted Fafhrd, scowling. "Or else why should he carefully hide a treasure and then, with equal care, leave directions for finding it?"

  "We thought our document was a memorandum or an oversight," said the Mouser thoughtfully. "Such a notion can hardly explain two documents." Lost in speculation, he turned toward the remaining section of the stair, only to find still another skull grinning at him from a shadowy angle. This time he was not startled, yet he experienced the same feeling that a fly must experience when, enmeshed in a spider's web, it sees the dangling, empty corpses of a dozen of its brothers. He began to speak rapidly.

  "Nor can such a notion explain three or four or mayhap a dozen such documents. For how came these other questers here, unless each had found a written message? Urgaan of Angarngi may have been mad, but he sought deliberately to lure men here. One thing is certain: this house conceals ― or did conceal ― some deadly trap. Some guardian. Some giant beast, say. Or perhaps the very stones distill a poison. Perhaps hidden springs release sword blades which stab out through cracks in the walls and then return."

  "That cannot be," answered Fafhrd. "These men were killed by great, bashing blows. The ribs and spine of the first were splintered. The second had his skull cracked open. And that third one there. See! The bones of his lower body are smashed."

  The Mouser started to reply. Then his face broke into an unexpected smile. He could see the conclusion to which Fafhrd's arguments were unconsciously leading ― and he knew that that conclusion was ridiculous. What thing would kill with great, bashing blows? What thing but the gray giant the peasant girl had told them about? The gray giant twice as tall as a man, with his great stone club ― a giant fit only for fairy tales and fantasies.

  And Fafhrd returned the Mouser's smile. It seemed to him that they were making a great deal of fuss about nothing. These skeletons were suggestive enough, to be sure, but did they not represent men who had died many, many years ago ― centuries ago? What guardian could outlast three centuries? Why, that was a long enough time to weary the patience of a demon! And there were no such things as demons, anyhow. And there was no earthly use in mucking around about ancient fears and horrors that were as dead as dust. The whole matter, thought Fafhrd, boiled down to something very simple. They had come to a deserted house to see if there was a treasure in it.

  Agreed upon this point, the two comrades made their way up the remaining section of stair that led to the dimmer regions of the House of Angarngi. Despite their confidence, they moved cautiously and kept sharp watch on the shadows lying ahead. This was wise.

  Just as they reached the top, a flash of steel spun out of the darkness. It nicked the Mouser in the shoulder as he twisted to one side. There was a metallic clash as it fell to the stone floor. The Mouser, gripped by a sudden spasm of anger and fright, ducked down and dashed rapidly through the door from which the weapon had come, straight at the danger, whatever it was.

  "Dagger-tossing in the dark, eh, you slick-bellied worm?" Fafhrd heard the Mouser cry, and then he, too, had plunged through the door.

  Lord Rannarsh cowered against the wall, his rich hunting garb dusty and disordered, his black, wavy hair pushed back from his forehead, his cruelly handsome face a sallow mask of hate and extreme terror. For the moment the latter emotion seemed to predominate and, oddly enough, it did not appear to be directed toward the men he had just assailed, but toward something else, something unapparent.

  "O gods!" he cried. "Let me go from here. The treasure is yours. Let me out of this place. Else I am doomed. The thing has played at cat and mouse with me. I cannot bear it. I cannot bear it!"

  "So now we pipe a different tune, do we?" snarled the Mouser. "First dagger-tossing, then fright and pleas!"

  "Filthy coward tricks," added Fafhrd. "Skulking here safe while your henchmen died bravely."

  "Safe? Safe, you say? O gods!" Rannarsh almost screamed. Then a subtle change became apparent in his rigid-muscled face. It was not that his terror decreased. If anything, that became greater. But there was added to it, over and above, a consciousness of desperate shame, a realization that he had demeaned himself ineradicably in the eyes of these two ruffians. His lips began to writhe, showing tight-clenched teeth. He extended his left hand in a gesture of supplication.

  "Oh, mercy, have mercy," he cried piteously, and his right hand twitched a second dagger from his belt and hurled it underhand at Fafhrd.

  The Northerner knocked aside the weapon with a swift blow of his palm, then said deliberately, "He is yours, Mouser. Kill the man."

  And now it was cat against cornered rat. Lord Rannarsh whipped a gleaming sword from its gold-worked scabbard and rushed in, cutting, thrusting, stabbing. The Mouser gave ground slightly, his slim blade flickering in a defensive counterattack that was wavering and elusive, yet deadly. He brought Rannarsh's rush to a stand
still. His blade moved so quickly that it seemed to weave a net of steel around the man. Then it leaped forward three times in rapid succession. At the first thrust it bent nearly double against a concealed shirt of chain mail. The second thrust pierced the belly. The third transfixed the throat. Lord Rannarsh fell to the floor, spitting and gagging, his fingers clawing at his neck. There he died.

  "An evil end," said Fafhrd somberly, "although he had fairer play than he deserved, and handled his sword well. Mouser, I like not this killing, although there was surely more justice to it than the others."

  The Mouser, wiping his weapon against his opponent's thigh, understood what Fafhrd meant. He felt no elation at his victory, only a cold, queasy disgust. A moment before he had been raging, but now there was no anger left in him. He pulled open his gray jerkin and inspected the dagger wound in his left shoulder. A little blood was still welling from it and trickling down his arm.

  "Lord Rannarsh was no coward," he said slowly. "He killed himself, or at least caused his own death, because we had seen him terrified and heard him cry in fright."

  And at these words, without any warning whatsoever, stark terror fell like an icy eclipse upon the hearts of the Gray Mouser and Fafhrd. It was as if Lord Rannarsh had left them a legacy of fear, which passed to them immediately upon his death. And the unmanning thing about it was that they had no premonitory apprehension, no hint of its approach. It did not take root and grow gradually greater. It came all at once, paralyzing, overwhelming. Worse still, there was no discernible cause. One moment they were looking down with something of indifference upon the twisted corpse of Lord Rannarsh. The next moment their legs were weak, their guts were cold, their spines prickling, their teeth clicking, their hearts pounding, their hair lifting at the roots.