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"I'd show the way," said the young man, "save I got water to fetch."
"No matter," replied Fafhrd. "When's supper?"
"When the first stars show."
They left him holding their horses and walked straight into the woods. Immediately it became much darker, as if twilight were almost over, rather than just begun. The vegetation proved to be somewhat thicker than they had anticipated. There were vines and thorns to be avoided. Irregular, pale patches of sky appeared and disappeared overhead.
The Mouser let Fafhrd lead the way. His mind was occupied with a queer sort of reverie about the peasants. It tickled his fancy to think how they had stolidly lived their toilsome lives, generation after generation, only a few steps from what might be one of the greatest treasure-troves in the world. It seemed incredible. How could people sleep so near jewels and not dream of them? But probably they never dreamed.
So the Gray Mouser was sharply aware of few things during the journey through the woods, save that Fafhrd seemed to be taking a long time ― which was strange, since the barbarian was an accomplished woodsman.
Finally a deeper and more solid shadow loomed up through the trees, and in a moment they were standing in the margin of a small, boulder-studded clearing, most of which was occupied by the bulky structure they sought. Abruptly, even before his eyes took in the details of the place, the Mouser's mind was filled with a hundred petty perturbations. Weren't they making a mistake in leaving their horses with those strange peasants? And mightn't those rogues have followed them to the cottage? And wasn't this the Day of the Toad, an unlucky day for entering deserted houses? And shouldn't they have a short spear along, in case they met a leopard? And wasn't that a whippoorwill he heard crying on his left hand, an augury of ill omen?
The treasure house of Urgaan of Angarngi was a peculiar structure. The main feature was a large, shallow dome, resting on walls that formed an octagon. In front, and merging into it, were two lesser domes. Between these gaped a great square doorway. The tower rose asymmetrically from the rear part of the chief dome. The eyes of the Mouser sought hurriedly through the dimming twilight for the cause of the salient peculiarity of the structure, and decided it lay in the utter simplicity. There were no pillars, no outjutting cornices, no friezes, no architectural ornaments of any sort, skull-embellished or otherwise. Save for the doorway and a few tiny windows set in unexpected places, the House of Angarngi was a compact mass of uniformly dark gray stones most closely joined.
But now Fafhrd was striding up the short flight of terraced steps that led toward the open door, and the Mouser followed him, although he would have liked to spy around a little longer. With every step he took forward he sensed an odd reluctance growing within him. His earlier mood of pleasant expectancy vanished as suddenly as if he'd stepped into quicksand. It seemed to him that the black doorway yawned like a toothless mouth. And then a little shudder went through him, for he saw the mouth had a tooth ― a bit of ghostly white that jutted up from the floor. Fafhrd was reaching down toward the object.
"I wonder whose skull this may be?" said the Northerner calmly.
The Mouser regarded the thing, and the scattering of bones and fragments of bone beside it. His feeling of uneasiness was fast growing toward a climax, and he had the unpleasant conviction that, once it did reach a climax, something would happen. What was the answer to Fafhrd's question? What form of death had struck down that earlier intruder? It was very dark inside the treasure house. Didn't the manuscript mention something about a guardian? It was hard to think of a flesh-and-blood guardian persisting for three hundred years, but there were things that were immortal or nearly immortal. He could tell that Fafhrd was not in the least affected by any premonitory disquietude, and was quite capable of instituting an immediate search for the treasure. That must be prevented at all costs. He remembered that the Northerner loathed snakes.
"This cold, damp stone," he observed casually. "Just the place for scaly, cold-blooded snakes."
"Nothing of the sort," replied Fafhrd angrily. "I'm willing to wager there's not a single serpent inside. Urgaan's note said, 'No deadly creature in rocky lair,' and to cap that, 'no serpent lethal-fanged yet fair.'"
"I am not thinking of guardian snakes Urgaan may have left here," the Mouser explained, "but only of serpents that may have wandered in for the night. Just as that skull you hold is not one set there by Urgaan 'with mortal eye a-glare,' but merely the brain-case of some unfortunate wayfarer who chanced to perish here."
"I don't know," Fafhrd said, calmly eyeing the skull.
"Its orbits might glow phosphorescently in absolute dark."
A moment later he was agreeing it would be well to postpone the search until daylight returned, now that the treasure house was located. He carefully replaced the skull.
As they re-entered the woods, the Mouser heard a little inner voice whispering to him, Just in time. Just in time. Then the sense of uneasiness departed as suddenly as it had come, and he began to feel somewhat ridiculous. This caused him to sing a bawdy ballad of his own invention, wherein demons and other supernatural agents were ridiculed obscenely. Fafhrd chimed in good-naturedly on the choruses.
It was not as dark as they expected when they reached the cottage. They saw to their horses, found they had been well cared for, and then fell to the savory mess of beans, porridge, and pot herbs that the peasant's wife ladled into oak bowls. Fresh milk to wash it down was provided in quaintly carved oak goblets. The meal was a satisfying one and the interior of the house was neat and clean, despite its stamped earthen floor and low beams, which Fafhrd had to duck.
There turned out to be six in the family, all told. The father, his equally thin and leathery wife, the older son, a young boy, a daughter, and a mumbling grandfather, whom extreme age confined to a chair before the fire. The last two were the most interesting of the lot.
The girl was in the gawkish age of mid-adolescence, but there was a wild, coltish grace in the way she moved her lanky legs and slim arms with their prominent elbows. She was very shy, and gave the impression that at any moment she might dart out the door and into the woods.
In order to amuse her and win her confidence, the Mouser began to perform small feats of legerdemain, plucking copper coins out of the ears of the astonished peasant, and bone needles from the nose of his giggling wife. He turned beans into buttons and back again into beans, swallowed a large fork, made a tiny wooden manikin jig on the palm of his hand, and utterly bewildered the cat by pulling what seemed to be a mouse out of its mouth.
The old folks gaped and grinned. The little boy became frantic with excitement. His sister watched everything with concentrated interest, and even smiled warmly when the Mouser presented her with a square of fine, green linen he had conjured from the air, although she was still too shy to speak.
Then Fafhrd roared sea-chanteys that rocked the roof and sang lusty songs that set the old grandfather gurgling with delight. Meanwhile the Mouser fetched a small wineskin from his saddlebags, concealed it under his cloak, and filled the oak goblets as if by magic. These rapidly fuddled the peasants, who were unused to so potent a beverage, and by the time Fafhrd had finished telling a bloodcurdling tale of the frozen north, they were all nodding, save the girl and the grandfather.
The latter looked up at the merry-making adventurers, his watery eyes filled with a kind of impish, senile glee, and mumbled, "You two be right clever men. Maybe you be beast-dodgers." But before this remark could be elucidated, his eyes had gone vacant again, and in a few moments he was snoring.
Soon all were asleep, Fafhrd and the Mouser keeping their weapons close at hand, but only variegated snores and occasional snaps from the dying embers disturbed the silence of the cottage.
The Day of the Cat dawned clear and cool. The Mouser stretched himself luxuriously and, catlike, flexed his muscles and sucked in the sweet, dewy air. He felt exceptionally cheerful and eager to be up and doing. Was not this his day, the day of the Gray Mouser, a day in whic
h luck could not fail him?
His slight movements awakened Fafhrd and together they stole silently from the cottage so as not to disturb the peasants, who were oversleeping with the wine they had taken. They refreshed their faces and hands in the wet grass and visited their horses. Then they munched some bread, washed it down with drafts of cool well water flavored with wine, and made ready to depart.
This time their preparations were well thought out. The Mouser carried a mallet and a stout iron pry-bar, in case they had to attack masonry, and made certain that candles, flint, wedges, chisels, and several other small tools were in his pouch. Fafhrd borrowed a pick from the peasant's implements and tucked a coil of thin, strong rope in his belt. He also took his bow and quiver of arrows.
The forest was delightful at this early hour. Bird cries and chatterings came from overhead, and once they glimpsed a black, squirrel-like animal scampering along a bough. A couple of chipmunks scurried under a bush dotted with red berries. What had been shadow the evening before was now a variety of green-leafed beauty. The two adventurers trod softly.
They had hardly gone more than a bowshot into the woods when they heard a faint rustling behind them. The rustling came rapidly nearer, and suddenly the peasant girl burst into view. She stood breathless and poised, one hand touching a treetrunk, the other pressing some leaves, ready to fly away at the first sudden move. Fafhrd and the Mouser stood as stock-still as if she were a doe or a dryad. Finally she managed to conquer her shyness and speak.
"You go there?" she questioned, indicating the direction of the treasure house with a quick, ducking nod. Her dark eyes were serious.
"Yes, we go there," answered Fafhrd, smiling.
"Don't." This word was accompanied by a rapid head-shake.
"But why shouldn't we, girl?" Fafhrd's voice was gentle and sonorous, like an integral part of the forest. It seemed to touch some spring within the girl that enabled her to feel more at ease. She gulped a big breath and began.
"Because I watch it from edge of the forest, but never go close. Never, never, never. I say to myself there be a magic circle I must not cross. And I say to myself there be a giant inside. Queer and fearsome giant." Her words were coming rapidly now, like an undammed stream. "All gray he be, like the stone of his house. All gray ― eyes and hair and fingernails, too. And he has a stone club as big as a tree. And he be big, bigger than you, twice as big." Here she nodded at Fafhrd. "And with his club he kills, kills, kills. But only if you go close. Every day, almost, I play a game with him. I pretend to be going to cross the magic circle. And he watches from inside the door, where I can't see him, and he thinks I'm going to cross. And I dance through the forest all around the house, and he follows me, peering from the little windows. And I get closer and closer to the circle, closer and closer. But I never cross. And he be very angry and gnash his teeth, like rocks rubbing rocks, so that the house shakes. And I run, run, run away. But you mustn't go inside. Oh, you mustn't."
She paused, as if startled by her own daring. Her eyes were fixed anxiously on Fafhrd. She seemed drawn toward him. The Northerner's reply carried no overtone of patronizing laughter.
"But you've never actually seen the gray giant, have you?"
"Oh, no. He be too cunning. But I say to myself he must be there inside. I know he be inside. And that's the same thing, isn't it? Grandfather knows about him. We used to talk about him, when I was little. Grandfather calls him the beast. But the others laugh at me, so I don't tell."
Here was another astounding peasant-paradox, thought the Mouser with an inward grin. Imagination was such a rare commodity with them that this girl unhesitatingly took it for reality.
"Don't worry about us, girl. We'll be on the watch for your gray giant," he started to say, but he had less success than Fafhrd in keeping his voice completely natural or else the cadence of his words didn't chime so well with the forest setting.
The girl uttered one more warning. "Don't go inside, oh, please," and turned and darted away. The two adventurers looked at each other and smiled. Somehow the unexpected fairy tale, with its conventional ogre and its charmingly naive narrator added to the delight of the dewy morning. Without a comment they resumed their soft-stepping progress. And it was well that they went quietly, for when they had gotten within a stone's throw of the clearing, they heard low voices that seemed to be in grumbling argument. Immediately they cached the pick and pry-bar and mallet under a clump of bushes, and stole forward, taking advantage of the natural cover and watching where they planted their feet.
On the edge of the clearing stood half a dozen stocky men in black chain-mail shirts, bows on their backs, shortswords at their sides. They were immediately recognizable as the rogues who had laid the ambuscade. Two of them started for the treasure house, only to be recalled by a comrade. Whereupon the argument apparently started afresh.
"That red-haired one," whispered the Mouser after an unhurried look. "I can swear I've seen him in the stables of Lord Rannarsh. My guess was right. It seems we have a rival."
"Why do they wait, and keep pointing at the house?" whispered Fafhrd. "Is it because some of their comrades are already at work inside?"
The Mouser shook his head. "That cannot be. See those picks and shovels and levers they have rested on the ground? No, they wait for someone ― for a leader. Some of them want to examine the house before he arrives. Others counsel against it. And I will bet my head against a bowling ball that the leader is Rannarsh himself. He is much too greedy and suspicious to entrust a treasure quest to any henchmen."
"What's to do?" murmured Fafhrd. "We cannot enter the house unseen, even if it were the wise course, which it isn't. Once in, we'd be trapped."
"I've half a mind to loose my sling at them right now and teach them something about the art of ambuscade," replied the Mouser, slitting his eyes grimly. "Only then the survivors would flee into the house and hold us off until, mayhap, Rannarsh came, and more men with him."
"We might circle part way around the clearing," said Fafhrd, after a moment's pause, "keeping to the woods. Then we can enter the clearing unseen and shelter ourselves behind one of the small domes. In that way we become masters of the doorway, and can prevent their taking cover inside. Thereafter I will address them suddenly and try to frighten them off, you meanwhile staying hid and giving substance to my threats by making enough racket for ten men."
This seemed the handiest plan to both of them, and they managed the first part of it without a hitch. The Mouser crouched behind the small dome, his sword, sling, daggers, and a couple of sticks of wood laid ready for either noise-making or fight. Then Fafhrd strode briskly forward, his bow held carelessly in front of him, an arrow fitted to the string. It was done so casually that it was a few moments before Rannarsh's henchmen noticed him. Then they quickly reached for their own bows and as quickly desisted when they saw that the huge newcomer had the advantage of them. They scowled in irritated perplexity.
"Ho, rogues!" began Fafhrd. "We allow you just as much time as it will take you to make yourselves scarce, and no more. Don't think to resist or come skulking back. My men are scattered through the woods. At a sign from me they will feather you with arrows."
Meanwhile the Mouser had begun a low din and was slowly and artistically working it up in volume. Rapidly varying the pitch and intonation of his voice and making it echo first from some part of the building and then from the forest wall, he created the illusion of a squad of bloodthirsty bowmen. Nasty cries of "Shall we let fly?" "You take the redhead," and "Try for the belly shot; it's surest," kept coming now from one point and now another, until it was all Fafhrd could do to refrain from laughing at the woebegone, startled glances the six rogues kept darting around. But his merriment was extinguished when, just as the rogues were starting to slink shamefacedly away, an arrow arched erratically out of the woods, passing a spear's length above his head.
"Curse that branch!" came a deep, guttural voice the Mouser recognized as issuing from the throat of Lord
Rannarsh. Immediately after, it began to bark commands.
"At them, you fools! It's all a trick. There are only the two of them. Rush them!"
Fafhrd turned without warning and loosed point-blank at the voice, but did not silence it. Then he dodged back behind the small dome and ran with the Mouser for the woods.
The six rogues, wisely deciding that a charge with drawn swords would be overly heroic, followed suit, unslinging their bows as they went. One of them turned before he had reached sufficient cover, nocking an arrow. It was a mistake. A ball from the Mouser's sling took him low in the forehead, and he toppled forward and was still.
The sound of that hit and fall was the last heard in the clearing for quite a long time, save for the inevitable bird cries, some of which were genuine, and some of which were communications between Fafhrd and the Mouser. The conditions of the death-dealing contest were obvious. Once it had fairly begun, no one dared enter the clearing, since he would become a fatally easy mark; and the Mouser was sure that none of the five remaining rogues had taken shelter in the treasure house. Nor did either side dare withdraw all its men out of sight of the doorway, since that would allow someone to take a commanding position in the top of the tower, providing the tower had a negotiable stair. Therefore it was a case of sneaking about near the edge of the clearing, circling and counter-circling, with a great deal of squatting in a good place and waiting for somebody to come along and be shot.
The Mouser and Fafhrd began by adopting the latter strategy, first moving about twenty paces nearer the point at which the rogues had disappeared. Evidently their patience was a little better than that of their opponents. For after about ten minutes of nerve-racking waiting, during which pointed seed pods had a queer way of looking like arrowheads, Fafhrd got the red-haired henchman full in the throat just as he was bending his bow for a shot at the Mouser. That left four besides Rannarsh himself. Immediately the two adventurers changed their tactics and separated, the Mouser circling rapidly around the treasure house and Fafhrd drawing as far back from the open space as he dared.