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Swords Against Death Page 7


  "I wonder who the woman is?" said the Mouser. "No thief is permitted to bring a woman here on pain of death. But the Master Thief has special powers and perhaps can take chances."

  "He has taken one too many," muttered Fafhrd.

  Then the Mouser awoke to their situation. He had half-formulated a plan of effecting an escape from Thieves' House by capturing and threatening Krovas. But a dead man cannot be effectively intimidated. As he started to speak to Fafhrd they caught the murmur of several voices and the sound of approaching footsteps. Without deliberation they retired into the alcove, the Mouser cutting a small slit in the drapes at eye level and Fafhrd doing the same.

  They heard someone say, "Yes, the two of them got clean away, damn their luck! We found the alley door open."

  The first thief to enter was paunchy, white-faced, and obviously frightened. The Gray Mouser and Fafhrd immediately recognized him as Fissif. Pushing him along roughly was a tall, expressionless fellow with heavy arms and big hands. The Mouser knew him, too ― Slevyas the Tight-Lipped, recently promoted to be Krovas' chief lieutenant. About a dozen others filed into the room and took up positions near the walls. Veteran thieves all, with a considerable sprinkling of scars, pockmarks, and other mutilations, including two black-patched eye sockets. They were somewhat wary and ill at ease, held daggers and shortswords ready, and all stared intently at the strangled man.

  "So Krovas is truly dead," said Slevyas, shoving Fissif forward. "At least that much of your story is true."

  "Dead as a fish," echoed a thief who had moved closer to the table. "Now we've got us a better master. We'll have no more of black-beard and his red-haired wench."

  "Hide your teeth, rat, before I break them!" Slevyas whipped out the words coldly.

  "But you are our master now," replied the thief in a surprised voice.

  "Yes, I'm the master of all of you, unquestioned master, and my first piece of advice is this: to criticize a dead thief may not be irreverent ― but it is certainly a waste of time. Now, Fissif, where's the jeweled skull? We all know it's more valuable than a year's pickpocketing, and that the Thieves' Guild needs gold. So, no nonsense!"

  The Mouser peering cautiously from his slit, grinned at the look of fear on Fissif's fat-jowled face.

  "The skull, Master?" said Fissif in a quavering sepulchral tone. "Why, it's flown back to the grave from which we three filched it. Surely if those bony hands could strangle Krovas, as I saw with my own eyes, the skull could fly."

  Slevyas slapped Fissif across the face.

  "You lie, you quaking bag of mush! I will tell you what happened. You plotted with those two rogues, the Gray Mouser and Fafhrd. You thought no one would suspect you because you double-crossed them according to instructions. But you planned a double-double-cross. You helped them escape the trap we had set, let them kill Krovas, and then assured their escape by starting a panic with your tale of dead fingers killing Krovas. You thought you could brazen it out."

  "But Master," Fissif pleaded, "with my own eyes I saw the skeletal fingers leap to his throat. They were angry with him because he had pried forth some of the jewels that were their nails and ― "

  Another slap changed his statement to a whining grunt.

  "A fool's story," sneered a scrawny thief. "How could the bones hold together?"

  "They were laced on brass wires," returned Fissif in meek tones.

  "Nah! And I suppose the hands, after strangling Krovas, picked up the skull and carried it away with them?" suggested another thief. Several sniggered. Slevyas silenced them with a look, then indicated Fissif with his thumb.

  "Pinion him," he ordered.

  Two thieves sidled up to Fissif, who offered no resistance. They twisted his arms behind his back.

  "We'll do this thing decently," said Slevyas, seating himself on the table. "Thieves' trial. Everything in order. Briefly this is a matter for the Thieves' Jury to consider. Fissif, cutpurse of the first rank, was commissioned to loot the sacred grave at the temple of Votishal of one skull and one pair of hands. Because of certain unusual difficulties involved, Fissif was ordered to league himself with two outsiders of special talent, to wit, the northern barbarian Fafhrd and the notorious Gray Mouser."

  The Mouser made a courteous and formal bow behind the drapes, then glued his eye once more to the slit.

  "The loot obtained, Fissif was to steal it from the two others ― and at the earliest possible moment, to avoid their stealing it from him."

  The Mouser thought he heard Fafhrd smother a curse and grit his teeth.

  "If possible, Fissif was to slay them," concluded Slevyas. "In any case he was to bring the loot direct to Krovas. So much for Fissif's instructions, as detailed to me by Krovas. Now tell your story, Fissif, but ― mind you ― no old-wives' tales."

  "Brother thieves," began Fissif in a heavy mournful voice. This was greeted by several derisive cries. Slevyas rapped carelessly for order.

  "I followed out those instructions just as they were given me," continued Fissif. "I sought out Fafhrd and the Gray Mouser, and interested them in the plan. I agreed to share the loot equally with them, a third to each man."

  Fafhrd, squinting at Fissif through the drape, nodded his head solemnly. Fissif then made several uncomplimentary remarks about Fafhrd and the Mouser, evidently hoping thereby to convince his listeners that he had not plotted with them. The other thieves only smiled grimly.

  "And when it came to the actual filching of the loot from the temple," Fissif went on, gaining confidence from the sound of his own voice, "it turned out I had little need of their help."

  Again Fafhrd smothered a curse. He could hardly endure listening in silence to such outrageous lies. But the Mouser enjoyed it after a fashion.

  "This is an unwise time to brag," interjected Slevyas. "You know very well that the Mouser's cunning was needed in picking the great triple lock, and that the guardian beast could not easily have been slain but for the Northerner."

  Fafhrd was somewhat mollified by this. Fissif became humble again and bowed his head in assent. The thieves began gradually to close in on him.

  "And so," he finished in a kind of panic, "I took up the loot while they slept, and spurred on to Lankhmar. I dared not slay them, for fear the killing of one would awaken the other. I brought the loot direct to Krovas, who complimented me and began to pry out the gems. There lies the copper box which held the skull and hands." He pointed at the table. "And as for what happened afterward ― " He paused, wet his lips, looked around fearfully, then added in a small despairing voice, "It happened just as I told you before."

  The thieves, snarling disbelief, closed in, but Slevyas halted them with a peremptory rap. He seemed to be considering something.

  Another thief darted into the room, saluted Slevyas. "Master," he panted, "Moolsh, stationed on the roof opposite the alley door, has just reported that, though open all night, no one either entered or left. The two intruders may still be here!"

  Slevyas' start as he received the news was almost imperceptible. He stared at his informant. Then slowly and as if drawn by instinct, his impassive face turned until his pale, small eyes rested upon the heavy drapes curtaining the alcove. As he was about to give an order, the drapes bellied out as if with a great gust of wind. They swung forward and up until almost level with the ceiling, and he glimpsed two figures racing forward. The tall, copper-haired barbarian was aiming a blow at him.

  With a suppleness which belied his large frame, Slevyas half-ducked, half-dropped, and the great longsword bit deep into the table against which he had been resting. From the floor he saw his underlings springing back in confusion, one staggered by a blow. Fissif, quicker-nerved than the rest because he knew his life was at stake in more ways than one, snatched and hurled a dagger. It was an imperfect throw, traveling pommel-forward. But it was accurate. Slevyas saw it take the tall barbarian on the side of the head as he rushed through the doorway, seeming to stagger him. Then Slevyas was on his feet, sword drawn and organi
zing pursuit. In a few moments the room was empty, save for dead Krovas staring at an empty copper box in a cruel mockery of astonishment.

  The Gray Mouser knew the layout of Thieves' House ― not as well as the palm of his hand, but well enough ― and he led Fafhrd along a bewildering route. They careened around stony angles, sprang up and down small sets of steps, two or three each, which made it difficult to determine which level they were on. The Mouser had drawn his slim sword Scalpel for the first time and used it to knock over the candles they passed, and to make swipes at the wall torches, hoping thereby to confuse the pursuit, whose whistles sounded sharply from behind them. Twice Fafhrd stumbled and recovered himself.

  Two half-dressed apprentice thieves stuck their heads out of a door. The Mouser slammed it in their inquiring excited faces, then sprang down a curving stairway. He was heading for a third exit he surmised would be poorly guarded.

  "If we are separated, let our rendezvous be the Silver Eel," he said in a quick aside to Fafhrd, mentioning a tavern they frequented.

  The Northerner nodded. His head was beginning to feel less dizzy now, though it still pained him considerably. He did not, however, gauge accurately the height of the low arch under which the Mouser sped after descending the equivalent of two levels, and it gave his head as hard a clip as had the dagger. Everything went dark and whirling before his eyes. He heard the Mouser saying, "This way now! We follow the left-hand wall," and trying to keep a tight hold on his consciousness, he plunged into the narrow corridor down which the Mouser was pointing. He thought the Mouser was following him.

  But the Mouser had waited a moment too long. True, the main pursuit was still out of sight, but a watchman whose duty it was to patrol this passage, hearing the whistles, had returned hurriedly from a friendly game of dice. The Mouser ducked as the artfully-cast noose settled around his neck, but not quite soon enough. It tightened cruelly against ear, cheek, and jawbone, and brought him down. In the next instant Scalpel severed the cord, but that gave the watchman time to get out his sword. For a few perilous moments the Mouser fought him from the floor, warding off a flashing point that came close enough to his nose to make him cross-eyed. Watching his chance, he scrambled to his feet, rushed his man back a dozen paces with a whirlwind attack in which Scalpel seemed to become three or four swords, and ended the man's cries for help with a slicing thrust through the neck.

  The delay was sufficient. As the Mouser wrenched away the noose from his cheek and mouth, where it had gagged him during the fight, he saw the first of Slevyas' crowd dart out under the archway. Abruptly the Mouser made off down the main corridor, away from the path of escape Fafhrd had taken. A half dozen plans flashed through his mind. There came a triumphant outcry as Slevyas' crowd sighted him, then a number of whistles from ahead. He decided his best chance was to make for the roof, and whirled into a cross corridor. He was hopeful that Fafhrd had escaped, though the Northerner's behavior bothered him. He was supremely confident that he, the Gray Mouser, could elude ten times as many thieves as now careened and skidded through the mazy corridors of Thieves' House. He lengthened his skipping stride, and his soft-shod feet fairly flew over the well-worn stone.

  Fafhrd, lost in pitch darkness for he didn't know how long, steadied himself against what felt like a table and tried to remember how he had gotten so grievously far astray. But his skull throbbed and kept tightening with pain, and the incidents he recalled were jumbled up, with gaps in between. There was a matter of sprawling down a stair and of pushing against a wall of carven stone which had given way silently and let him tumble through. At one point he had been violently sick and at another he must have been unconscious for some time, for he recalled pushing himself up from a prone position and crawling for some distance on hands and knees through a jumble of casks and bales of rotten cloth. That he had banged his head at least once more he was certain; pushing his fingers through his tangled, sweaty locks he could detect as many as three distinct lumps in his scalp. His chief emotion was a dull and persistent anger directed at the heavy masses of stone around him. His primitive imagination half-invested them with a conscious intent to oppose him and block him off whichever way he moved. He knew that he had somehow confused the Mouser's simple directions. Just which wall was it the little gray man had told him to follow? And just where was the Mouser? In some fearful mix-up likely.

  If only the air weren't so hot and dry, he felt he'd be able to think things out better. Nothing seemed to agree. Even the quality of the air didn't fit with his impression that he had been descending most of the way, as if into a deep cellar. It should have been cold and damp, but it wasn't. It was dry and warm. He slid his hand along the wooden surface on which it was resting, and soft dust piled up between his fingers. That, along with the impenetrable darkness and total silence, would seem to indicate he was in a region of Thieves' House long disused. He brooded for a moment over his memories of the stone crypt from which he and the Mouser and Fissif had filched the jeweled skull. The fine dust, rising to his nostrils, made him sneeze, and that started him moving again. His groping hand found a wall. He tried to recall the direction from which he had originally approached the table, but was unable to, and so started out at random. He moved along slowly, feeling his way, hand and foot.

  His caution saved him. One of the stones seemed to give slightly under his exploring foot and he jerked back. Abruptly there came a rasping sound followed by a clank and two muffled thuds. The air in front of his face was disturbed. He waited a moment, then groped forward cautiously through the blackness. His hand encountered a strip of rusty metal at shoulder level. Feeling along it gingerly he found it protruded from a crevice in the left wall, and ending in a point a few inches from a wall he now discovered to be on his right. Further groping revealed a similar blade below the first. He now realized that the thudding sounds had been caused by counterweights, which, released by pressure on the stone, had automatically propelled the blades through the crevice. Another step forward and he would have been spitted. He reached for his longsword, found it was not in the scabbard, so took the scabbard instead and with it broke off the two blades close to the wall. Then he turned and retraced his steps to the dust-covered table.

  But a slow tracing of the wall beyond the table led him back to the corridor of the sword blades. He shook his aching head and cursed angrily because he had no light nor way of making fire. How then? Had he originally entered this blind alley by way of the corridor, missing the deadly stone by pure luck? That seemed to be the only answer, so with a growl he started off again down the corridor of the sword blades, arms outstretched and hands brushing the two walls, so that he might know when he came to an intersection, and footing it most gingerly. After a little it occurred to him that he might have fallen into the chamber behind from some entrance partway up the wall, but stubbornness kept him from turning back a second time.

  The next thing his exploring foot encountered was an emptiness, which turned out to be the beginning of a flight of stone steps leading down. At that point he gave up trying to remember just how he had gotten where he was. About twenty steps down his nostrils caught a musty, arid odor welling up from below. Another twenty steps and he began comparing it to the odor found in certain ancient desert tombs of the Eastern Lands. There was an almost imperceptible spiciness to it, a dead spiciness. His skin felt hot and dry. He drew his long knife from his belt and moved silently, slowly.

  At the fifty-third step the stair ended and the side walls retreated. From the feel of the air, he thought he must be in a large chamber. He advanced a little way, his boots scuffing a thick carpet of fine dust. There was a dry flapping and faint rattling in the air above his head. Twice something small and hard brushed his cheek. He remembered bat-infested caves into which he had previously ventured. But these tiny noises, though in many ways similar, were not quite like those of bats. The short hairs prickled on the back of his neck. He strained his eyes, but saw only the meaningless pattern of points of light that comes w
ith inky darkness.

  Again one of the things brushed his face and this time he was ready for it. His big hands grabbed swiftly ― and then nearly dropped what they clutched, for it was dry and weightless, a mere framework of tiny brittle bones which cracked under his fingers. His finger and thumb encountered a minute animal skull. His mind fought down the idea of bats which were skeletons and yet flapped to and fro in a great tomblike chamber. Surely this creature must have died hanging to the roof above his head, and his entrance dislodged it. But he did not grasp again at the faint rattling noises in the air.

  Then he began to sense sounds of another sort ― diminutive shrill squeaks almost too high for the ear to catch.

  Whatever they were, real or imagined, there was that about them which bred panic, and Fafhrd found himself shouting: "Speak to me! What are you whining and tittering about? Reveal yourselves!"

  At this, echoes cried faintly back to him, and he knew for certain he was in a large chamber. Then there was silence, even the sounds in the air receding. And after the silence had endured for twenty or more beats of Fafhrd's pounding heart, it was broken in a way Fafhrd did not like.

  A faint, high, listless voice came from somewhere ahead of him, saying, "The man is a Northerner, brothers, a long-haired, uncouth barbarian from the Cold Waste."

  From a spot a little way to one side a similar voice responded, "In our days we met many of his breed at the docks. We soused them with drink, and stole gold dust from their pouches. We were mighty thieves in our day, matchless in craft and cunning."

  And a third ― "See, he has lost his sword, and look brothers, he has crushed a bat and holds it in his hand."

  Fafhrd's shout to the effect that this was all nonsense and mummery died before it reached his lips, for it suddenly occurred to him to wonder how these creatures could tell his appearance and even see what he held in his hand, when it was pitch dark. Fafhrd knew well that even the cat and the owl are blind in complete darkness. A crawling terror took hold of him.