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  Pulg's action attracted no particular attention — conversions were a smerduk a score at the moment — but the Mouser took note of it, especially since Pulg's advance had brought him so close that the Mouser could have reached out and patted Pulg's bald pate. The small man in gray felt a certain satisfaction or rather relief — if Pulg had for some time been a secret Issek-worshiper, then his feyness might be explained. At the same time a gust of emotion akin to pity went through him. Looking down at his left hand the Mouser discovered that he had taken out of its secret pocket the gold bauble he had filched from Fafhrd. He was tempted to put it softly in Pulg's palm. How fitting, how soul-shaking, how nice it would be, he thought, if at the moment the floodgates of religious emotion burst in him, Pulg were to receive this truly beautiful memento of the god of his choice. But gold is gold, and a black sloop requires as much upkeep as any other color yacht, so the Mouser resisted the temptation.

  Bwadres threw wide his hands and continued, “With dry throats, oh, Issek, we thirst for thy Waters. With gullets burning and cracked, thy slaves beg for a single sip from thy Jug. We would ransom our souls for one drop of it to cool us in this evil city, damned by black bones. Oh, Issek, descend to us! Bring us thy Waters of Peace! We need you, we want you. Oh, Issek, come!"

  Such was the power and yearning in that last appeal that the whole crowd of kneeling worshipers gradually took it up, chanting with all reverence, louder and louder, in an unendingly repeated, self-hypnotizing response: “We want Issek! We want Issek!"

  It was that mighty rhythmic shouting which finally penetrated to the small conscious core of Fafhrd's wine-deadened brain where he lay drunk in the dark, though Bwadres’ remarks about dry throats and burning gullets and healing drops and sips may have opened the way. At any rate, Fafhrd came suddenly and shudderingly awake with the one thought in his mind: another drink — and the one sure memory: that there was some wine left.

  It disturbed him a little that his hand was not still on the stone bottle under the edge of the bed, but for some dubious reason up near his ear.

  He reached for the bottle and was outraged to find that he could not move his arm. Something or someone was holding it.

  Wasting no time on petty measures, the large barbarian rolled his whole body over mightily, with the idea of at once wrenching free from whatever was holding him and getting under the bed where the wine was.

  He succeeded in tipping the bed on its side and himself with it. But that didn't bother him, it didn't shake up his numb body at all. What did bother him was that he couldn't sense any wine nearby — smell it, see it squintily, bump his head into it… certainly not the quart or more he remembered having safeguarded for just such an emergency as this.

  At about the same time he became dimly aware that he was somehow attached to whatever he'd been sleeping on — especially his wrists and shoulders and chest.

  However, his legs seemed reasonably free, though somewhat hampered at the knees, and since the bed happened to have fallen partly on the low table and with its head braced against the wall, the blind twist-and-heave he gave now actually brought him to his feet and the bed with him.

  He squinted around. The curtained outer doorway was an oblong of lesser darkness. He immediately headed for it. The bed foiled his first efforts to get through, bringing him up short in a most exasperating manner, but by ducking and by turning edgewise he finally managed it, pushing the curtain ahead of him with his face. He wondered muddily if he were paralyzed, the wine he'd drunk all gone into his arms, or if some warlock had put a spell on him. It was certainly degrading to have to go about with one's wrists up about one's ears. Also, his head and cheeks and chin felt unaccountably chilly — possibly another evidence of black magic.

  The curtain dragged off his head finally, and he saw ahead of him a rather low archway and — vaguely and without being at all impressed by them — crowds of people kneeling and swaying.

  Ducking down again, he lumbered through the archway and straightened up. Torchlight almost blinded him. He stopped and stood there blinking. After a bit his vision cleared a little, and the first person he saw that meant anything to him was the Gray Mouser.

  He remembered now that the last person he had been drinking with was the Mouser. By the same token — in this matter Fafhrd's maggoty mind worked very fast indeed — the Mouser must be the person who had made away with his quart or more of midnight medicine. A great righteous anger flamed in him and he took a very deep breath.

  So much for Fafhrd and what he saw.

  What the crowd saw — the god-intoxicated, chanting, weeping crowd — was very different indeed.

  They saw a man of divine stature strapped with hands high to a framework of some sort. A mightily muscled man, naked save for a loincloth, with a shorn head and face that, marble white, looked startlingly youthful. Yet with the expression on that marble face of one who is being tortured.

  And if anything else were needed (truly, it hardly was) to convince them that here was the god, the divine Issek, they had summoned with their passionately insistent cries, then it was supplied when that nearly seven-foot-tall apparition called out in a deep voice of thunder:

  “Where is the jug? WHERE IS THE JUG?"

  The few people in the crowd who were still standing dropped instantly to their knees at that point or prostrated themselves. Those kneeling in the opposite direction switched around like startled crabs. Two score persons, including Bwadres, fainted, and of these the hearts of five stopped beating forever. At least a dozen individuals went permanently mad, though at the moment they seemed no different from the rest — including (among the twelve) seven philosophers and a niece of Lankhmar's High Overlord. As one, the members of the mob abased themselves in terror and ecstasy — groveling, writhing, beating breasts or temples, clapping hands to eyes and peering fearfully through hardly parted fingers as if at an unbearably bright light.

  It may be objected that at least a few of the mob should have recognized the figure before them as that of Bwadres’ giant acolyte. After all, the height was right. But consider the differences: The acolyte was full-bearded and shaggy-maned; the apparition was beardless and bald — and strangely so, lacking even eyebrows. The acolyte had always gone robed; the apparition was nearly naked. The acolyte had always used a sweetly high voice; the apparition roared harshly in a voice almost two octaves lower.

  Finally, the apparition was bound — to a torture rack, surely — and calling in the voice of one being tortured for his Jug.

  As one, the members of the mob abased themselves.

  With the exception of the Gray Mouser, Grilli, Wiggin, and Quatch. They knew well enough who faced them. (Pulg knew too, of course, but he, most subtle-brained in some ways and now firmly converted to Issekianity, merely assumed that Issek had chosen to manifest himself in the body of Fafhrd and that he, Pulg, had been divinely guided to prepare that body for the purpose. He humbly swelled with the full realization of the importance of his own position in the scheme of Issek's reincarnation.)

  His three henchmen, however, were quite untouched by religious emotions. Grilli for the moment could do nothing as Pulg was still holding his wrist in a grip of fervid strength.

  But Wiggin and Quatch were free. Although somewhat dull-brained and little used to acting on their own initiative, they were not long in realizing that the giant who was supposed to be kept out of the way so that he would not queer the game of their strangely-behaving master and his tricky gray-clad lieutenant had appeared. Moreover, they well knew what jug Fafhrd was shouting for so angrily, and since they also knew they had stolen and drunken it empty, they likely also were moved by guilty fears that Fafhrd might soon see them, break loose, and visit vengeance upon them.

  They cranked up their crossbows with furious haste, slapped in quarrels, knelt, aimed, and discharged the bolts straight at Fafhrd's naked chest. Several persons in the mob noted their action and shrieked at its wickedness.

  The two bolts struck Fafhrd's che
st, bounced off, and dropped to the cobbles — quite naturally enough, as they were two of the fowling quarrels (headed merely with little knobs of wood and used for knocking down small birds) with which the Mouser had topped off their quivers.

  The crowd gasped at Issek's invulnerability and cried for joy and amazement.

  However, although fowling quarrels will hardly break a man's skin, even when discharged at close range, they nevertheless sting mightily even the rather numb body of a man who has recently drunk numerous quarts of wine. Fafhrd roared in agony, punched out his arms convulsively, and broke the framework to which he was attached.

  The crowd cheered hysterically at this further proper action in the drama of Issek which his acolyte had so often chanted.

  Quatch and Wiggin, realizing that their missile weapons had somehow been rendered innocuous, but too dull-witted or wine-fuddled to see anything either occult or suspicious in the manner of that rendering, grabbed at their shortswords and rushed forward at Fafhrd to cut him down before he could finish detaching himself from the fragments of the broken bed — which he was now trying to do in a puzzled way.

  Yes, Quatch and Wiggin rushed forward, but almost immediately came to a halt — in the very strange posture of men who are trying to lift themselves into the air by heaving at their own belts.

  The shortswords would not come out of their scabbards. Mingol glue is indeed a powerful adhesive, and the Mouser had been most determined that, however little else he accomplished, Pulg's henchmen should be put in a position where they could harm no one.

  However, he had been able to do nothing in the way of pulling Grilli's fangs, as the tiny man was most sharp-witted himself, and Pulg had kept him closely at his side. Now almost foaming at the mouth in vulpine rage and disgust, Grilli broke loose from his god-besotted master, whisked out his razor, and sprang at Fafhrd, who at last had clearly realized what was encumbering him and was having a fine time breaking the last pesky fragments of the bed over his knee or by the leverage of foot against cobble — to the accompaniment of the continuing wild cheers of the mob.

  But the Mouser sprang rather more swiftly. Grilli saw him coming, shifted his attack to the gray-clad man, feinted twice and loosed one slash that narrowly missed. Thereafter he lost blood too quickly to be interested in attempting any further fencing. Cat's Claw is narrow, but it cuts throats as well as any other dagger (though it does not have a sharply curved or barbed tip, as some literal-minded scholars have claimed).

  The bout with Grilli left the Mouser standing very close to Fafhrd. The little man realized he still held in his left hand the golden representation of the Jug fashioned by Fafhrd, and that object now touched off in the Mouser's mind a series of inspirations leading to actions that followed one another very much like the successive figures of a dance.

  He slapped Fafhrd back-handed on the cheek to attract the giant's attention. Then he sprang to Pulg, sweeping his left hand in a dramatic arc as if conveying something from the naked god to the extortioner, and lightly placed the golden bauble in the supplicating fingers of the latter. (One of those times had come when all ordinary scales of value fail — even for the Mouser — and gold is — however briefly — of no worth.)

  Recognizing the holy object, Pulg almost expired in ecstasy.

  But the Mouser had already skipped on across the Street. Reaching Issek's coffer-altar, beside which Bwadres was stretched unconscious but smiling, he twitched off the garlic bag and sprang upon the small cask and danced upon it, hooting to further attract Fafhrd's attention and then pointing at his own feet.

  Fafhrd saw the cask, all right, as the Mouser had intended he should, and the giant did not see it as anything to do with Issek's collections (the thought of all such matters was still wiped from his mind) but simply as a likely source of the liquor he craved. With a glad cry he hastened toward it across the Street, his worshipers scuttling out of his way or moaning in beatific ecstasy when he trod on them with his naked feet. He caught up the cask and lifted it to his lips.

  To the crowd it seemed that Issek was drinking his own coffer — an unusual yet undeniably picturesque way for a god to absorb his worshipers’ cask offerings.

  With a roar of baffled disgust Fafhrd raised the cask to smash it on the cobbles, whether from pure frustration or with some idea of getting at the liquor he thought it held is hard to say, but just then the Mouser caught his attention again. The small man had snatched two tankards of ale from an abandoned tray and was pouring the heady liquid back and forth between them until the high-piled foam trailed down the sides.

  Tucking the cask under his left arm — for many drunkards have a curious prudent habit of absentmindedly hanging onto things, especially if they may contain liquor — Fafhrd set out again after the Mouser, who ducked into the darkness of the nearest portico and then danced out again and led Fafhrd in a great circle all the way around the roiling congregation.

  Literally viewed it was hardly an edifying spectacle — a large god stumbling after a small gray demon and grasping at a tankard of beer that just kept eluding him — but the Lankhmarians were already viewing it under the guise of two dozen different allegories and symbolisms, several of which were later written up in learned scrolls.

  The second time through the portico Issek and the small gray demon did not come out again. A large chorus of mixed voices kept up expectant and fearful cries for some time, but the two supernatural beings did not reappear.

  Lankhmar is full of mazy alleyways, and this stretch of the Street of the Gods is particularly rich in them, some of them leading by dark and circuitous routes to localities as distant as the docks.

  But the Issekians — old-timers and new converts alike — largely did not even consider such mundane avenues in analyzing their god's disappearance. Gods have their own doorways into and out of space and time, and it is their nature to vanish suddenly and inexplicably. Brief reappearances are all we can hope for from a god whose chief life-drama on earth has already been played, and indeed it might prove uncomfortable if he hung around very long, protracting a Second Coming — too great a strain on everybody's nerves for one thing.

  The large crowd of those who had been granted the vision of Issek was slow in dispersing, as might well have been expected — they had much to tell each other, much about which to speculate and, inevitably, to argue.

  The blasphemous attack of Quatch and Wiggin on the god was belatedly recalled and avenged, though some already viewed the incident as part of a general allegory. The two bullies were lucky to escape with their lives after an extensive mauling.

  Grilli's corpse was unceremoniously picked up and tossed in next morning's Death Cart. End of his story.

  Bwadres came out of his faint with Pulg bending solicitously over him — and it was largely these two persons who shaped the subsequent history of Issekianity.

  To make a long or, rather, complex story simple and short, Pulg became what can best be described as Issek's grand vizier and worked tirelessly for Issek's greater glory — always wearing on his chest the god-created golden emblem of the Jug as the sign of his office. He did not upon his conversion to the gentle god give up his old profession, as some moralists might expect, but carried it on with even greater zeal than before, extorting mercilessly from the priests of all gods other than Issek and grinding them down. At the height of its success, Issekianity boasted five large temples in Lankhmar, numerous minor shrines in the same city, and a swelling priesthood under the nominal leadership of Bwadres, who was lapsing once more into general senility.

  Issekianity flourished for exactly three years under Pulg's viziership. But when it became known (due to some incautious babblings of Bwadres) that Pulg was not only conducting under the guise of extortion a holy war on all other gods in Lankhmar, with the ultimate aim of driving them from the city and if possible from the world, but that he even entertained murky designs of overthrowing the gods of Lankhmar or at least forcing them to recognize Issek's overlordship… when all thi
s became apparent, the doom of Issekianity was sealed. On the third anniversary of Issek's Second Coming, the night descended ominous and thickly foggy, the sort of night when all wise Lankhmarians hug their indoor fires. About midnight awful screams and piteous howlings were heard throughout the city, along with the rending of thick doors and the breaking of heavy masonry — preceded and followed, some tremulously maintained, by the clicking tread of bones on the march. One youth who peered out through an attic window lived long enough before he expired in gibbering madness to report that he had seen striding through the streets a multitude of black-togaed figures, sooty of hand, foot and feature and skeletally lean.

  Next morning the five temples of Issek were empty and defiled and his minor shrines all thrown down, while his numerous clergy, including his ancient high priest and overweeningly ambitious grand vizier, had vanished to the last member and were gone beyond human ken.

  Turning back to a dawn exactly three years earlier we find the Gray Mouser and Fafhrd clambering from a cranky, leaky skiff into the cockpit of a black sloop moored beyond the Great Mole that juts out from Lankhmar and the east bank of the River Hlal into the Inner Sea. Before coming aboard, Fafhrd first handed up Issek's cask to the impassive and sallow-faced Ourph and then with considerable satisfaction pushed the skiff wholly underwater.

  The cross-city run the Mouser had led him on, followed by a brisk spell of galley-slave work at the oars of the skiff (for which he indeed looked the part in his lean near-nakedness) had quite cleared Fafhrd's head of the fumes of wine, though it now ached villainously. The Mouser still looked a bit sick from his share in the running — he was truly in woefully bad trim from his months of lazy gluttony.

  Nevertheless the twain joined with Ourph in the work of upping anchor and making sail. Soon a salty, coldly refreshing wind on their starboard beam was driving them directly away from the land and Lankhmar. Then while Ourph fussed over Fafhrd and bundled a thick cloak about him, the Mouser turned quickly in the morning dusk to Issek's cask, determined to get at the loot before Fafhrd had opportunity to develop any silly religious or Northernly-noble qualms and perhaps toss the cask overboard.